Igo Devlog 1

I've been working on a command-line implementation of Go (aka Weiqi/Baduk/Igo). It's still very much a work in progress, but I'm having fun making it, and posting updates to a few friends. Figured I might as well publish about it here too!

Here's a demo of the functionality as of writing this post0:

Current features:

  • Basic rendering
  • Basic piece placement and turn-taking
  • Recording games (badly)
  • Highlighting and counting liberties

Major planned features:

  • Capturing rule
  • Non-repetition rule
  • Online games over a peer-to-peer connection
  • Recording games (properly)


[0]: when I wrote this as a facebook update, that is. I then spent several hours implementing a bunch of features. I'd better make another update...

Neko