Igo Devlog 1
I've been working on a command-line implementation of Go (aka Weiqi/Baduk/Igo). It's still very much a work in progress, but I'm having fun making it, and posting updates to a few friends. Figured I might as well publish about it here too!
Here's a demo of the functionality as of writing this post0:
Current features:
- Basic rendering
- Basic piece placement and turn-taking
- Recording games (badly)
- Highlighting and counting liberties
Major planned features:
- Capturing rule
- Non-repetition rule
- Online games over a peer-to-peer connection
- Recording games (properly)
[0]: when I wrote this as a facebook update, that is. I then spent several hours implementing a bunch of features. I'd better make another update...